Back to work!
April 07, 2008

Ah, another Monday.

So, it’s back to work for me! Things went pretty well with RhapsodyX, outside of a few problems with Tiger. Unfortunately I don’t have an easily accessible Tiger machine so it took a bit longer than expected to fix those problems. However, it works quite well on it now. :) One known bug that I’m committed to tackling is a problem with the percent escape (%) that seems to be added twice. I think I’ve tracked down the problem and am testing a fix as we speak. I’ll post a new dmg here when I determine that is the fix.

There’s only 2 other miniscule bugs that remain and will be fixed before I go on my trip to Europe. But, now I’m completely focused in iPhone development and I have a number of ideas I’m trying to put together before I head off to the great unknown. I’ve run into a number of problems with the SDK itself, but NDA dictates I do not discuss them. All I can say is that I’ve had to work around a decent number of things. I also would really, really like to be running the 2.0 beta on the phone, but haven’t gotten in yet. I’m hoping this week I’ll get in.

Despite having those problems I’m making some good progress. I’m committed at the very least to finishing the app before I leave for my trip on May 19th. So, when you all grab the final 2.0 release you can buy my game on the AppStore :)

Finally, Core Animation is pretty awesome. Anyone looking into trying to get some animation or transforms done with more flexibility than Quartz but without having to deal with RunLoops and the more “advanced” OpenGL ways of getting things done (I’ve written a few things in GL that required animation) CA is definitely a good way to go.

Back to work for me!

UPDATE: As you can see on the left, special characters are now handled correctly. Awesome.

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